AI director exclusive gunner spam

Considering that 90% of ranged weapons in the game are absolutely A$$ in Havoc, could we finally see some work done on the AI director enemy spawn “seed” issues? This is so tedious to enter a new arena only for the next 50 kills to be trash shooters and elite gunners.

Ranged weapons in the vast majority suck. The game is not a cover shooter, nor it has memorable gunplay. Ammo scarcity, enemy ranged damage resistance, and other buffs are a thing. At the same time it takes one missed dodge to die in those encounters.

Why are you turning Havoc into a slog? I don’t want Havoc to play like a cheap RPG where you are forced to fulfil specific roles in pub games to move forward. We should not be forced to rely on active abilities, smoke and few broken ranged builds to be able to deal with gunner spam.

Range units behaviours are also pretty tragic, aimbotting and wallhacking all day, with no real simulation of awareness, accuracy or anything else really.

You have some good points but do you really believe that feedback written like this will be recognised?

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