It is a great example of how a controller can me just as, if not MORE, competitive to a MNK.
You can solve the problems with a controller with tech.
It is a great example of how a controller can me just as, if not MORE, competitive to a MNK.
You can solve the problems with a controller with tech.
Itās not an advantage because they are 2 very different methods of input. MNK clearly has a huge advantage of there is no aim assist. Many people enjoy controller so they added tech to make that advantage much less drastic.
You still have to aim. I will straight murder most controller plays because Iām better at the 99% of the rest of the gameā¦positioning, situational awareness, predicting behavior, what skills to use, etc. I know how to strafe and mess with their aim. You can easily ābreak aim assistā by your movement because it isnāt a ābrainlessā mechanic. You still need to be good to compete with good players
All āaim assistā does in COD is slow down when you get close to someone. It also adds some rotational movement when going by someone. This allows you to drastically speed up your controller so you CAN compete with MNK.
The delusion of people relying on snap to head aim assist convincing themselves that āit doesnāt do all that much honestlyā.
Why canāt you accept that kbm players consider that sht cheating and donāt want to compete in that environment. Itās fine for console players to enjoy themselves with their assists but forcing PC players into it is flat out bullsht.
Just see the MW2 controller aim assist debacle a while ago. Itās flat out cheating my dude. Cope all you want.
The cod debacle was the exact opposite of what you guys are complaining about lol
Darktide ācontroller players suck so bad they ruin gamesā
COD ācontroller players are so good it ruins gamesā
It doesnāt āsnap to their headsā or anything like that. Itās hard to describe but the best way to imagine it is you can scroll very fast with a controller but it slows down when you get to someone.
In Darktide, itās a little weird where i rarely ever notice it doing anything in melee range but it kicks in for ranged combat but doesnāt do anything for aim besides slow down. Itās actually a little hard to do head shots on a controller because of that, but Iāve gotten pretty good with it I think. Iām not saying MNK isnāt betterā¦it clearly is. Iām saying we have had tech for 20 years now that really does come close to evening the playing field and it should be celebrated in a co op game liek this. I can see why MNK cod players get upset though since it is perceived by them as cheating.
As an example, my brother and I both use to play Warzone 1. He is MNK and I am controller. He routinely did better than me because he played CS for like 20 years and is really really good with MNK.
Iām not saying you guys are wrong, but just cut us controller players some slack. Not all of us are as the OP describes, no one likes to be accused of cheating or being bad, and a lot of us can carry our own weight just fine
Oh yeah KBM is mechanically superior for 9/10 situations, no doubt. If this was a competitive FPS Iād feel the disparity a lot more unless it has some insane benefit.
I was just making the case that itās more than possible to play this game well on controller, and that someone dragging their team down and/or getting hit when they shouldnāt probably isnāt an issue of mechanics or not being able to look somewhere fast enough.
True I canāt see their POV most of the time so itās conjecture, but when seeing underperforming rejects I notice poor positioning, target prioritization when thereās a lot on the screen, build choice, resource/CD managementā¦none of which makes me think ācontroller player lulā
Guys like you are whats ruining the game. I would play with noobs all day just to avoid neurotic control freaks like you spazzing out constantly in maelstrom.
Some people have different requirements for fun, or could be trying to optimizer grinding time for materials ![]()
Personally, I just hit Quickplay and take it from there. Unless someone is deliberately behaving in a way to be detrimental to the run (in the griefing sense, rather than the ādoesnāt know betterā sense), Iāll jump in and see how it goes.
Not to be that person, but āRegular Damnationā is a tutorial difficulty designed to prepare you for Auric Damnation Hi-STG and, ultimately, Auric Damnation Maelstrom.
I donāt think anyone here was talking about modes like Hi-Intensity, Hunting Grounds, or Lights Out.
Difficulties that you can play with one hand on your mouse and the other picking your nose and still win.
The issue is that terrible āno-scope 360ā FPS players that just hit level 30, are joining Hi-STG and Maelstrom difficulties, which were not previously a concern.
I no longer get paired with players on my own level (True Level mod), the core playerbase, which I used to do all the time before the update.
Instead, me and, at best, one other player on the squad must try to drag fresh level 30s through Hi-STGās or abandon the game and be forced to watch the loading screen back to the Mourningstar over and over.
Iād prefer have Darktide be a 3k playerbase niche game that has competent players, instead of the disaster that matchmaking has become.
Sorry for the harsh tone, but the introduction of crossplay greatly ruined my enjoyment of the game.
Is that your impression of the game, or an actual dev statement?
Because hereās the thing: the game is not supposed to be here to be a sweatswamp. Thatās how games die.
Iām happy to leave yāall to Auric and Maelstrom and stay in what you derogatorily call ātutorial difficultyā, and most of the playerbase would probably agree with me, given how less than ten percent of them have gotten all mission types done on Heresy, let alone regular Damnation.
That is my interpretation after many, many hours of playing the game.
Iāve always been an RPG guy (Baldurs Gate, Icewind Dale, MMOās) and historically bad at games like CoD, Halo, CS, and Battlefield because my reaction time has always been slow.
Even I, a terrible FPS player can hold my own in Hi-STG and Auric Maelstrom.
Both Vermintide were/are niche games, and they are far superior as a result. Again, this is my point of view!
It may not be better for business, but it certainly is better for matchmaking fun.
Furthermore, Fatsharkās decisions, whether itās the mTX shop, RNG crafting, community participation, or the development cycle, are what prevents them from making more money from Darktide than the number of active playersā¦
They could learn a thing or two about community engagement from GSG, the creators of Deep Rock Galactic (for those who donāt know).
Also; whales, not a large amount numbers of players, are what keep games with mTX stores alive.
PS: Sorry if I come off as hostile, itās not my intention, and Iām working on improving my english writing and tone when writing.
i want to play with you so that I can laugh at you.
You can. Gatekeeping only splits the community. Deal with it and carry the xbox players.
I agree here, but hotmics are funny.
Sounds like Xbox players are performing better than your friend, no?
Idk why the other thread was closed by mods so Iām gonna bump this. There is no reason why we should be forced into crossplay when the other side can opt out. Its not a debate if controller on par with kbm.
Once the next flavour of the week drops the vast majority of console players will fock off, leaving the usual 3-4k tide players on PC.
FS would do well to better take care of their PC playerbase honestly, but then again theyāre not the smartest tool in the shed when it comes to retention strategies.
You can use a controller on PC tooā¦
Which one is it my contradicting friend? Are xbox players shtters or the kbm equivalent gods you claim them to be. You canāt pick both sides of the argument. Not like you have any leg to stand on on either side
I agree that sooner or later ther will be only those xbox players left that take the game seriously and they will be able to compensate for lack of input control via playstyle/loadout. I guess they dont have the infrastucture set up to control matchmaking. And its unlikely that they will change that. But I still want to raise awareness about this topic, excatly for this reason, that they should cater towards their pc playerbase. Its us that have been playing since 2015 buying everything along the way. Yet we are treated as 2nd class players with the console sales taking priority.
Im aware that consoles are probably contributing massively and projects might not even be fundable without taking them into consideration. Tho I doubt they would noitice if they would be restricted to their own ecosystem. There are enough ādead gamesā on pc and consoles, that are doing just fine with a few thousand players.
Then what is the debate?
Why do you want pc players to be able to opt out?
It is literally not designed to be a tutorial. It is the hardest difficulty the devs included like come on lol
Heās responded to that post and pointing out flaws in the argument. You are also pointing out the flaws