I made the post in the beta forums. I will reiterate that information here:
(enemy health spreadsheet; Leech and Blightstormers are now identical, Infantry / 60 health)
Uncharged Shot (Infantry):
- Base Damage: 22.5
- 10% bonus + 20% bonus: 29.75
- 15% bonus + 16% bonus: 30
- Crit/Headshot (x1.4 bonus): 31.5
- Crit/Headshot with 8.5% bonus + 14% bonus: 39
Charged Shot (Infantry):
- Base Damage: 42.25
- 19% bonus + 19% bonus: 60
- 6.5% bonus: 45
- Crit/Headshot (x1.7 bonus): 71.75
- Crit (x1.7 bonus) with 10% + 10% bonus: 86.25
- Crit (x1.7 bonus) with 8% bonus + 16% bonus: 90
Charged Shot (Armoured):
- Base Damage: 31.75
- 10% bonus: 35
- 10% bonus + 10% bonus: 38.5
- 8% bonus + 14% bonus: 39
- H̶u̶n̶t̶e̶r̶’̶s̶ ̶P̶r̶o̶w̶l̶ ̶(̶x̶2̶.̶5̶ ̶b̶o̶n̶u̶s̶)̶:̶ ̶̶̶8̶4̶.̶7̶5̶̶̶
- H̶u̶n̶t̶e̶r̶’̶s̶ ̶P̶r̶o̶w̶l̶ ̶(̶h̶e̶a̶d̶s̶h̶o̶t̶)̶:̶ ̶̶̶1̶9̶8̶.̶5̶0̶̶̶
- H̶u̶n̶t̶e̶r̶’̶s̶ ̶P̶r̶o̶w̶l̶ ̶(̶"̶I̶’̶m̶ ̶C̶o̶m̶i̶n̶g̶ ̶f̶o̶r̶ ̶Y̶a̶ ̶2̶0̶%̶ ̶b̶o̶n̶u̶s̶,̶ ̶8̶.̶5̶%̶ ̶b̶o̶n̶u̶s̶ ̶+̶ ̶1̶6̶%̶ ̶b̶o̶n̶u̶s̶)̶:̶ ̶̶̶1̶2̶0̶̶̶
Some important breakpoints (Legend difficulty only):
- 36 health: Gutter Runner (Skaven/Infantry), Ratling Gunner and Warpfire Thrower (Skaven/Armoured)
- 39 health: Stormvermin (Skaven/Armoured)
- 60 health: Globadier (Skaven/Infantry), Leech and Blightstormer (Chaos/Infantry)
- 90 health: Mauler, body shots only (Chaos/Infantry)
To summarize, it is possible to create a bow/charm combination which can 1 charge shot all skaven armoured units, including Stormvermin, as well as kill all chaos infantry with 2 bodyshots, including Maulers. It will also be able to kill a Gutter Runner with a crit/headshot uncharged shot. This effectively allows it to retain almost the exact same usefulness it had pre-1.0.5.
An example of such a bow/charm combination may be:
- Longbow (+7% vs. Armoured, +8.5% vs. Skaven)
- Charm (+7% vs. Armoured, +6.5% vs. Infantry or Chaos)
** Please ignore the below, upon further testing it looks like it was made under false assumptions, and is not possible **
̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶b̶y̶ ̶t̶a̶k̶i̶n̶g̶ ̶t̶h̶e̶ ̶“̶I̶m̶ ̶C̶o̶m̶i̶n̶g̶ ̶f̶o̶r̶ ̶Y̶a̶”̶ ̶t̶a̶l̶e̶n̶t̶,̶ ̶a̶n̶d̶ ̶s̶t̶a̶c̶k̶i̶n̶g̶ ̶s̶l̶i̶g̶h̶t̶l̶y̶ ̶h̶i̶g̶h̶e̶r̶ ̶a̶n̶d̶ ̶m̶o̶r̶e̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶ ̶m̶o̶d̶i̶f̶i̶e̶r̶s̶,̶ ̶y̶o̶u̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶r̶e̶s̶u̶l̶t̶s̶ ̶a̶s̶ ̶a̶b̶o̶v̶e̶ ̶A̶N̶D̶ ̶b̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶1̶ ̶s̶h̶o̶t̶ ̶a̶ ̶C̶h̶a̶o̶s̶ ̶W̶a̶r̶r̶i̶o̶r̶ ̶t̶o̶ ̶t̶h̶e̶ ̶b̶o̶d̶y̶ ̶u̶n̶d̶e̶r̶ ̶t̶h̶e̶ ̶e̶f̶f̶e̶c̶t̶s̶ ̶o̶f̶ ̶H̶u̶n̶t̶e̶r̶’̶s̶ ̶P̶r̶o̶w̶l̶ ̶(̶H̶u̶n̶t̶s̶m̶a̶n̶’̶s̶ ̶a̶c̶t̶i̶v̶e̶)̶.̶ ̶I̶ ̶c̶u̶r̶r̶e̶n̶t̶l̶y̶ ̶d̶o̶ ̶n̶o̶t̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶r̶e̶q̶u̶i̶r̶e̶d̶ ̶e̶q̶u̶i̶p̶m̶e̶n̶t̶ ̶t̶o̶ ̶t̶e̶s̶t̶ ̶t̶h̶i̶s̶ ̶i̶n̶ ̶p̶r̶a̶c̶t̶i̶c̶e̶,̶ ̶h̶o̶w̶e̶v̶e̶r̶,̶ ̶s̶o̶ ̶i̶t̶ ̶i̶s̶ ̶o̶n̶l̶y̶ ̶s̶p̶e̶c̶u̶l̶a̶t̶i̶v̶e̶.̶ ̶S̶u̶c̶h̶ ̶a̶ ̶b̶o̶w̶/̶c̶h̶a̶r̶m̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶s̶h̶o̶u̶l̶d̶ ̶l̶o̶o̶k̶ ̶l̶i̶k̶e̶:̶̶
- L̶o̶n̶g̶b̶o̶w̶ ̶(̶+̶8̶%̶ ̶v̶s̶.̶ ̶A̶r̶m̶o̶u̶r̶e̶d̶,̶ ̶+̶8̶.̶5̶%̶ ̶v̶s̶.̶ ̶S̶k̶a̶v̶e̶n̶)̶
- C̶h̶a̶r̶m̶ ̶(̶+̶8̶%̶ ̶v̶s̶.̶ ̶A̶r̶m̶o̶u̶r̶e̶d̶,̶ ̶+̶8̶.̶5̶%̶ ̶v̶s̶.̶ ̶C̶h̶a̶o̶s̶)̶
** End ignore**
Considering this, as well as some of the buffs he received in the recent patch, Huntsman is capable of doing many things no other class can with his longbow. Is this information extremely convoluted and not well presented in the game? Absolutely. No average player will figure out how to specifically min/max his bow to hit these breakpoints, nor is it likely they’ll stumble upon this. But lack of information in the game is another issue, for those who put the required effort/grind in, Huntsman is currently a unique and viable class.