# Add new staves

**URL:** <https://forums.fatsharkgames.com/t/add-new-staves/110641>\
**Category:** Gameplay Feedback\
**Created:** [July 9, 2025, 3:42am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641 "2025-07-09T03:42:17Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Lexxxielove](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lexxxielove/32/79342_2.png) [@Lexxxielove](https://forums.fatsharkgames.com/u/Lexxxielove)\
**Post date:** [July 9, 2025, 3:42am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/1 "2025-07-09T03:42:17Z")

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i was on reddit (yes, i know, but please, forgive this grave sin) and i saw a post about lazpistol and staff pairings, i realized just how cool that’d be.

here are the ideas i came up with for this.

Lazpistol staff.

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/0/a0f761520e68a3a1532c956f595d9e93c0d5e81e.jpeg)

the basic idea of this is to give psykers who wanna do both, the ability to do both. you’d have a lazpistol in your main hand with your off hand having the staff. the staff would be used to block strikes and projectiles whereas the gun would be used to shoot while blocking and from the hip. the staff would be used to generate low power pushes as well, strong enough to stagger a trapper and knock down a pox walker, but generating 25% peril at 0% warp resistance.

having full warp resistance would only cause 2 peril to be generated from the push. there would also be a heavy special that would send out a ball of fire that explodes, setting fire to any enemies in range and can stagger ragers that are hit with it. the downside to this is that at 0% warp resistance it would generate 65% peril and 20% on full resistance.

there would also be two other types, one with a revolver and one with a shredder. the revolver would have 30 stubs instead of the usual 52 due to the staff, so it gets less ammo when factoring that in, but you’d also get a speedloader as well, the shredder on the other hand would have 20 in a mag with 300 reserve, being ADSed and having less stability due to having a staff in your off-hand.

honestly, i don’t care if these are added, i just want a new staff already.

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**Author:** ![Tobgit\_Gux](https://avatars.discourse-cdn.com/v4/letter/t/db5fbb/32.png) [@Tobgit\_Gux](https://forums.fatsharkgames.com/u/Tobgit_Gux)\
**Post date:** [July 9, 2025, 4:24am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/2 "2025-07-09T04:24:12Z")

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I’m a strong advocate for an Ice staff. We already have fire and lightning, might as well add another element to round it out.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [July 9, 2025, 7:14am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/3 "2025-07-09T07:14:13Z")

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Laspistol on the Psyker already have access to Force push.

Staff + X isn’t really something that I think would bring much.

As for ice power, I could see them not happening due to them often being gated behind select groups, Astropath and Space Wolf (At least it’s where they have appeared only before)

* * *

Tbh there are like 5 staves that I don’t really understand how they’ve not appeared before as they could be built upon Vt2’s staves:

Reworked Beam staff

- Light: Purgatus light attack
- Charged-Channeled: Beam attack _Molten Beam_  
 → Reworked to avoid Wigglemancy)

Reskinned Bolt staff (Tbh I always thought

- Light: Same as Bolt Staff but electricity instead of fire arrows _Lightning Arc_
- Charged: Same as Bolt Staff Improved _Lightning Arc_ or _Stormlance_\[1\]  
 → Reskinned  
Reskinned Deepwood staff:
- Light: Same as Deepwood staff (throw salvo of small projectiles) _Assail_ (Telekinesis Assail, game Assail is closer to Spite Shards)
- Charged: Lifting bubble _Lift_

Reworked/Reskinned Soulstealer Staff:

- Light: Slightly homing and ricochetting bolt modified _Lightning Arc_ or _Living Lightning_\[2\]
- Charged-Locked: Lock on an enemy and cause great “Bleed” or “Burn” damage _Haemorrhage_ or _Blood Boil_

Reskinned Conflagration-Coreuscation staff:

- Light: Shotgun-ish electrical blast _Lightning Storm_
- Heavy: Create a lightning field that zap enemies in it _Lightning Field_

* * *

1. White Scar power, while in the same condition as the Ice power mentioned higher, at least it is a sub type of Biolightning 

2. Space Wolf power, while in the same condition as the Ice power mentioned higher, at least it is a sub type of Biolightning

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**Author:** ![Enforest](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/enforest/32/73699_2.png) [@Enforest](https://forums.fatsharkgames.com/u/Enforest)\
**Post date:** [July 9, 2025, 9:48am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/4 "2025-07-09T09:48:33Z")

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I would like a staff that functions like a shock rifle from UT.

Primary attack fires an accurate hitscan beam, like a lasgun.

Secondary attack fires a slow moving ball of lightning/warpfire energy that cleaves through lesser enemies and applies shock/fire stacks. When shot with primary attack it explodes, dealing good damage and knocks enemies down.

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**Author:** ![Fingeris](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fingeris/32/37110_2.png) [@Fingeris](https://forums.fatsharkgames.com/u/Fingeris)\
**Post date:** [July 9, 2025, 10:01am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/5 "2025-07-09T10:01:15Z")

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> [@Heretical\_Cactus](#):
>
> Staff + X isn’t really something that I think would bring much.

Actually, it could be just like Arbites shield + gun style.

Shooting while blocking.

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**Author:** ![Rvl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rvl/32/115814_2.png) [@Rvl](https://forums.fatsharkgames.com/u/Rvl)\
**Post date:** [July 9, 2025, 10:10am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/6 "2025-07-09T10:10:49Z")

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I want a staff that compliments blitzes more. Maybe a staff that places a ground aoe that reduces enemy defenses, so that you can switch to your blitz to deal increased damage.

Also shotgun staff with more spread, maybe a variant of void staff that’s not as accurate.

Another surge staff where the lightning is a projectile instead of auto-aiming. Also maybe return old surge staff with multiple bounces, but less damage than the other two variants.

Mind control staves would be really fun too. Rogue Trader game has them.

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [July 9, 2025, 10:31am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/7 "2025-07-09T10:31:37Z")

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> [@Rvl](#):
>
> I want a staff that compliments blitzes more. Maybe a staff that places a ground aoe that reduces enemy defenses, so that you can switch to your blitz to deal increased damage.

A Debuff-oriented staff sounds interesting ! Currently the only thing we have is Brittleness applied via the Voidblast and Inferno. Maybe some kind of time-warping staff to slow down and weaken enemies ? Could be interesting to break up packs that way.

Personally, short-term I’d be satisfied with just new marks of the existing staves, with tweaked numbers and range etc. (like an Inferno staff with much shorter range but wider cone of fire) and functioning special attacks.  
Guns all have different marks with different rates of fire. It’s a shame we don’t have an equivalent for staves.

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**Author:** ![Durandal94](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/durandal94/32/113472_2.png) [@Durandal94](https://forums.fatsharkgames.com/u/Durandal94)\
**Post date:** [July 9, 2025, 10:33am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/8 "2025-07-09T10:33:04Z")

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I 100% support dual wielding weapons

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**Author:** ![Gideon404](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gideon404/32/96699_2.png) [@Gideon404](https://forums.fatsharkgames.com/u/Gideon404)\
**Post date:** [July 9, 2025, 10:48am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/9 "2025-07-09T10:48:49Z")

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Could play around with graviton effects maybe?

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**Author:** ![Rvl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rvl/32/115814_2.png) [@Rvl](https://forums.fatsharkgames.com/u/Rvl)\
**Post date:** [July 9, 2025, 10:53am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/10 "2025-07-09T10:53:48Z")

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The problem with trauma and inferno is that they’re best used as a main weapon, not a supplementary tool to buff your melee and blitz. In the early days of the game the playstyle of Psyker using brainburst as the main damage tool for big targets was very potent with the last row talent that sped brainburst up, since breakpoints were much lower. I really miss it, even with buffed keystone brainburst the current version does not cut it for me. Assail has kinda taken this niche nowadays, but I dislike Assail personally, so I desperately need a way to buff brainburst.

I think a staff like that, that deals next to no damage by itself but buffs your other attacks, would be an amazing way to achieve more build variety.

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**Author:** ![Gideon404](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gideon404/32/96699_2.png) [@Gideon404](https://forums.fatsharkgames.com/u/Gideon404)\
**Post date:** [July 9, 2025, 11:50am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/11 "2025-07-09T11:50:17Z")

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Bit of a tangent I know, but I’ve always quite liked the idea of a melee staff for psykers.

I don’t know enough about VT2 to know what staffs haven’t been ported across yet but I assume they must be planned for release eventually.

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**Author:** ![Lexxxielove](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lexxxielove/32/79342_2.png) [@Lexxxielove](https://forums.fatsharkgames.com/u/Lexxxielove)\
**Post date:** [July 9, 2025, 12:21pm UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/12 "2025-07-09T12:21:09Z")

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that’s actually how i was trying to phrase it. i was trying to say “this is the arbitrator gunshield with the psyker lazpistol push and a fireball”

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**Author:** ![RallyingOx](https://avatars.discourse-cdn.com/v4/letter/r/bb73d2/32.png) [@RallyingOx](https://forums.fatsharkgames.com/u/RallyingOx)\
**Post date:** [July 9, 2025, 1:40pm UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/13 "2025-07-09T13:40:10Z")

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Staff and Force Sword as the Psyker’s form of a sword and shield, with the staff generating the shield, would be cool.

It could have a similar mechanic to the Arbitrator’s ShockMaul and Shield where it absorbs blocked damage for a special attack. I.e, one variant that does a circular AoE blast around the Psyker while the other does a narrow directed one forward.

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**Author:** ![Lexxxielove](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lexxxielove/32/79342_2.png) [@Lexxxielove](https://forums.fatsharkgames.com/u/Lexxxielove)\
**Post date:** [July 9, 2025, 3:12pm UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/14 "2025-07-09T15:12:31Z")

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that IS kinda what i suggested, only, it was a ranged option instead.

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**Author:** ![dunnothisguy](https://avatars.discourse-cdn.com/v4/letter/d/e79b87/32.png) [@dunnothisguy](https://forums.fatsharkgames.com/u/dunnothisguy)\
**Post date:** [July 10, 2025, 8:46pm UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/15 "2025-07-10T20:46:37Z")

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Transmutation Staff:

1. Primary attack would allow you to grab small objects or even human-sized or lesser mobs within a certain (not large) radius - and either throw them at the ground or wall with force (depending on how long you hold the LMB and how wide/fast your mouse swing is before releasing it), causing significant damage, or use them as a projectile thrown at other enemies, with either significant single foe damage (when thrown at huge but stagger-resistant foe), or notable AoE damage (both to HP and stagger) when thrown into a crowd of human-sized enemies. It wouldn’t work on human-sized enemies with naturally high stagger resistances (like Bursters) though
2. Secondary attack would allow to create a protection force wall (not a dome) similar to the ones Psyker can create, by holding RMB, which would move around with you (at your regular movement speed) - until you release the RMB. Mechanically it would be very similar to Psyker’s shields, but narrower, less durable and would last much less longer, going on CD after being used. To make it last longer you would need to kill stuff with the Primary attack, charging it.

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<div class="post-metadata">

**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [July 10, 2025, 11:01pm UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/16 "2025-07-10T23:01:59Z")

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> [@Lexxxielove](#):
>
> Lazpistol staff

I always wondered why the Jedi in Star Wars didn’t just have a glock in the other hand to cap someone they’re dueling with.

In terms of gameplay, it could function like Sienna’s Beam Staff. Long-range laser beam as a primary fire with a shotgun blast as a secondary fire.

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**Author:** ![Pirx](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/pirx/32/96156_2.png) [@Pirx](https://forums.fatsharkgames.com/u/Pirx)\
**Post date:** [July 11, 2025, 12:15am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/17 "2025-07-11T00:15:55Z")

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definitely this. the shock rifle was something unique with its combo and required the most skill of the guns in UT.

speaking of the surge staff, i’d like a primary beam one has to keep on target like the quake lightning gun, and the secondary can be the auto-aiming variant.

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**Author:** ![SamSlade](https://avatars.discourse-cdn.com/v4/letter/s/898d66/32.png) [@SamSlade](https://forums.fatsharkgames.com/u/SamSlade)\
**Post date:** [July 11, 2025, 1:21am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/18 "2025-07-11T01:21:56Z")

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have to be honest, a lot of suggestions are asking for a staff that fits a role guns and swords already fill.

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<div class="post-metadata">

**Author:** ![Lexxxielove](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lexxxielove/32/79342_2.png) [@Lexxxielove](https://forums.fatsharkgames.com/u/Lexxxielove)\
**Post date:** [July 11, 2025, 1:41am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/19 "2025-07-11T01:41:51Z")

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> [@CobaltNinja](#):
>
> I always wondered why the Jedi in Star Wars didn’t just have a glock in the other hand to cap someone they’re dueling with.

something about honor. the sith just didn’t do it because it wasn’t fun.

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**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [July 11, 2025, 2:13am UTC](https://forums.fatsharkgames.com/t/add-new-staves/110641/20 "2025-07-11T02:13:03Z")

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I think combo weapons are cool.

Staff ability conjuers a slow moving pet warp storm that floats around and be a nuisance to heretics.

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