Add Expeditions maps (Deadside) into Mortis Trials theatres

The Mortis Trials mode is currently too repetitive because it only features three maps. I suggest adding the existing Expedition (Deadside) maps to the rotation.:skull:

Why this works:

Saves Dev Time: The assets and environments for Deadside are already in the game, making it easy to reuse them without building new maps from scratch.

Fixes Repetition: More maps will immediately improve the mode’s replayability.:distorted_face:

New Tactics: The open, ruined wasteland of Deadside will offer a fresh visual contrast and new tactical challenges compared to the current closed arenas.Please consider expanding Sefoni’s theatres with the Deadside maps!

Please consider expanding Sefoni’s theatres with the Deadside maps!:smiley:

I’d like it a lot more with map select…seem to get that bricky alleyside one 75% of the time. But I think it could use a more challenging version for no other reason than to be fun, like caliginous caper in TF2. Deadside run would probably be too simple for avoiding enemies, like it is in general. That mode is in need of structure, Mortis just needs an interesting variation. The first 7 waves aren’t really engaging and compose about 15 minutes of the run.

My suggestion is giving map select and having a variation where the enemy HP starts at the current maximum they’d get on the last wave on wave 1, scaling even higher than H40. Maybe 7 minutes of work by the devs…