# Active players down over 95% from peak, Crafting thread has 2,000 comments but no dev response, No significant content since Patch13, Studio vacation has been over for months with no product updates. Has Fatshark just moved on?

**URL:** <https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211>\
**Category:** General Discussion\
**Created:** [March 2, 2024, 9:12pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211 "2024-03-02T21:12:33Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [March 5, 2024, 7:10pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/183 "2024-03-05T19:10:59Z")

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Well, it’s easy to disagree with me when you’re not actually disagreeing with what I’m saying.

I’m saying 'tide games has depth in its core gameplay loop. That is, the moment-to-moment combat. No . . . it’s not a stealth game, so comparing it to ones that have that is a silly comparison.

At each given instance of Darktide, you have multiple decisions to make. Sometimes you can get away with mindlessly whacking, but not when things get intense. That’s when bad players who think it’s just button-mashing crumple and good players can salvage a seemingly-lost situation.

It’s a 4D puzzle, as I’ve said before and is literally the most important and main point of what I’m saying. The current correct “move” depends on so many factors; your health, the enemies around, the enemies near you, your team’s postion, et cetera. And in a few moments the entire puzzle has changed as you move, enemies move, allies move, resources are used or lost, enemies die, or new ones spawn in.

At any given moment there’s a _lot_ of options about what to do. Most games of a shooter-style have multiple choices in that moment, too - you can shoot, you can reposition, you can use some kind of secondary weapon. 'Tide games make this a much deeper thing with its melee combat, where what melee attack you should use is the question. This can be simple, like with the Evisverator that has the XSword moveset; lights or heavies (though there is also the push-attack, a viable single-target alternative), whether to rev or not before the attack. And even if you decide to reposition, you have a number of movement options to you. You can pull back blocking, dodge-slide away, turn and run, or if you’re very familiar with the game use move-tech like dodge-sliding off climbable objects for a longer distance. Then there’s the intricacies of kiting large hordes when overwhelmed, because there are situations where players cannot have high enough DPS to simply kill their way through.

Even with the (I would say almost too much) number crunching involved in the game with stat bonuses and armor types and perks and blessings and talents - ultimately it’s that CORE GAMEPLAY LOOP (caps for those in the back) of 4D puzzle-solving that gives it depth. I only recently started playing but have almost 300 hours in it now, and I’m still learning and incorporating new skills; learning optimal weapon movesets on things I haven’t used much, and improving my movement skills.

And yes, it is high-octane, more than any other game I’ve ever played.

However, this is only why I _keep_ playing this game when so much of it is buggy or badly designed. Let’s not forget the original topic here. The game has serious problems, and the fact that Helldivers 2 does so much right is a big reason it’s got a massive playerbase while DT’s is rapidly shrinking. I mean, novelty is also a factor; HD2 is new, but still. The quality and depth of DT’s gameplay should let it have a bigger player count.

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**Author:** ![anon51247782](https://avatars.discourse-cdn.com/v4/letter/a/22d042/32.png) [@anon51247782](https://forums.fatsharkgames.com/u/anon51247782)\
**Post date:** [March 5, 2024, 7:13pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/184 "2024-03-05T19:13:02Z")

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> [@Yuma310](#):
>
> I like Catfish

I don’t. I don’t hate her neither, but her interactions with the community she’s supposed to manage are so rare I can’t build an opinion.

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [March 5, 2024, 7:30pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/185 "2024-03-05T19:30:12Z")

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You can _watch_ the frequency of her posts drop over time as Fatshark repeatedly fires a machine gun at its own foot and turns the community against them.

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**Author:** ![Macharia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/macharia/32/71061_2.png) [@Macharia](https://forums.fatsharkgames.com/u/Macharia)\
**Post date:** [March 5, 2024, 7:42pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/186 "2024-03-05T19:42:08Z")

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Exactly my impression. I often read things like “I respect Catfish for the work she does despite the limitations”, but personally I have seen absolutely nothing that could support this high regard towards her. Her answers are too sparse and above all too vague. Maybe I’m wrong, but to me it seems like the usual rhetoric of the hero worker who stands alone against the bad managers.

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [March 5, 2024, 7:50pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/187 "2024-03-05T19:50:17Z")

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She existed in comparison to Hedge and initially seemed promising in regards to getting Fatshark to communicate, plus people here aren’t usually inclined to attack CMs personally.

That no changes ever materialized and her increasing silence has started to weigh on the other end of that scale. But initially she was regarded as better, and first impressions count for a lot.

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**Author:** ![Mezmorki](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mezmorki/32/20666_2.png) [@Mezmorki](https://forums.fatsharkgames.com/u/Mezmorki)\
**Post date:** [March 5, 2024, 7:54pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/188 "2024-03-05T19:54:21Z")

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At this point, to spare oneself on-going mental agony, just assume Darktide is dead and is receiving no further updates. Would you keep playing it or stop now? Make a decision and move on.

Fatshark gives us no reason to not assume the worst at this point.

If the game miraculously gets resurrected, great. Maybe it will be worth coming back for. If not - I think it was fun while it lasted (?).

Maximum bitterness stage reached. Expectations at zero.

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**Author:** ![anon61080228](https://avatars.discourse-cdn.com/v4/letter/a/76d3ee/32.png) [@anon61080228](https://forums.fatsharkgames.com/u/anon61080228)\
**Post date:** [March 5, 2024, 7:59pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/189 "2024-03-05T19:59:03Z")

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> [@BizarreSalp](#):
>
> It’s a 4D puzzle, as I’ve said before and is literally the most important and main point of what I’m saying. The current correct “move” depends on so many factors; your health, the enemies around, the enemies near you, your team’s postion, et cetera. And in a few moments the entire puzzle has changed as you move, enemies move, allies move, resources are used or lost, enemies die, or new ones spawn in.

You are havily exaggerating, while there are a lot of factors, you don’t calculate them at ones and for a several steps in advance, it’s not chess. You see - you act, you hear - you act. Just as you would irl when there is a danger, like a pack of wild dogs crossing street towards you, your brain subconsciously anylizing where to run in case and which dog is the biggest one.

You don’t sit and create a plan for the next 30 minutes that will include all viriables. I don’t know equivalent in english, but in russian there is a term for such gameplay - spinal cord gaming. You just play on autopilot and that’s it.

Not even commenting on the state of balance, where you easily can farm CDR for ultimates, vet provides unlimitted ammo, and even without vet you will not run half of the run without ammo, same with meds, almost every run there is a medcrate deployed in the valkyrie for memes and unused stimms jerking.

Like i play tides since V1, i have 300 hours in V1 i think, can’t remember, but let’s say it took for me 100-150 hours to become a somewhat good player and to beat all maps on Cata. Since then both V2 and DT was easy to learn. 100 hours isn’t a big thing for a system that is somewhat complex.

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [March 5, 2024, 8:27pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/190 "2024-03-05T20:27:25Z")

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All right, there’s been enough weird strawmen on this argument, there’s not anything worth engaging with here.

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**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [March 5, 2024, 8:29pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/191 "2024-03-05T20:29:09Z")

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> [@MeatVegetable](#):
>
> I’ve seen too much in the last week that points to the fact someone high up in Fatshark hates player communication. That not hyperbole either, someone really has such thin skin in the higher echelons of the company that they cannot handle any criticism nor dissent, or something. Either that or we have someone who doesn’t want to be held accountable to anything, ever.

I agree with that.

The high-ranking Fatshark game designer responsible for Darktide’s “crafting” system who came to this forum to defend it a while back got very sour with all the negative feedback they got. No wonder they distanced themself from the community.

And now the time has passed to admit they we’re wrong and do something about it. The game is just a shadow of what it could have been, and nobody wants to take the blame. So they just keep a low profile, don’t say anything and hope we’ll just forget about it.

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [March 5, 2024, 8:31pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/192 "2024-03-05T20:31:01Z")

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> [@fbolduc](#):
>
> The high-ranking Fatshark game designer responsible for Darktide’s “crafting” system who came to this forum to defend it a while back got very sour with all the negative feedback they got. No wonder they distanced themself from the community.

Wait what.

When did this happen???

The closest we’ve gotten to them _defending_ it has been me and a couple others joking that Jakal is secretly a dev, I don’t remember said devs actually showing up to defend their horrible itemization beyond that one ‘dev diary’ that failed every single point it brought up.

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**Author:** ![brosgw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brosgw/32/82643_2.png) [@brosgw](https://forums.fatsharkgames.com/u/brosgw)\
**Post date:** [March 5, 2024, 8:33pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/193 "2024-03-05T20:33:07Z")

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> [@Mezmorki](#):
>
> At this point, to spare oneself on-going mental agony, just assume Darktide is dead and is receiving no further updates. Would you keep playing it or stop now? Make a decision and move on.

Yeah that’s how I feel. There’s a lot of threads about asking for updates and communication and content… But we’ve said all can be said. You’re only hurting yourself by expecting more at this point. Just let it go. Play the game as is, without further expectations, or go play other things.

“I like to expect the worst. That way, if I am wrong, I can be pleasantly surprised”.

I don’t think there’s any thread or well reasoned argument that can really have any material change here. I don’t even think you need a “communication” memorial. They’re not questioning whether some silent majority prefers no updates and lack of content. Everyone is going to want more free content and more communication. It’s just they can’t/won’t.

So we may as well pull a fatshark and just be terse or silent altogether on things like this.

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**Author:** ![anon61080228](https://avatars.discourse-cdn.com/v4/letter/a/76d3ee/32.png) [@anon61080228](https://forums.fatsharkgames.com/u/anon61080228)\
**Post date:** [March 5, 2024, 8:41pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/194 "2024-03-05T20:41:38Z")

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> [@fbolduc](#):
>
> The high-ranking Fatshark game designer responsible for Darktide’s “crafting” system who came to this forum to defend it a while back got very sour with all the negative feedback they got. No wonder they distanced themself from the community.

It’s probably was some whiteknight who was accused being a Fatshark employee as a joke…

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**Author:** ![jesper](https://avatars.discourse-cdn.com/v4/letter/j/49beb7/32.png) [@jesper](https://forums.fatsharkgames.com/u/jesper)\
**Post date:** [March 5, 2024, 8:42pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/195 "2024-03-05T20:42:03Z")

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> [@Redy2Snap](#):
>
> People have been saying this, exactly this nearly word for word, since the game released. What was that, two years ago? Does anybody seriously think FS will “lock down what they’re doing” any time soon or is this just pure cope?

It’s not really coping as much as not caring. I don’t care what they have to say. I want them to fix their game. Actions speak louder than words. I partake in this discussion off and on on the forums but I haven’t played the game for months. They can say whatever they want. I can make my opinions clear and hope that they hold merits on their own since I can never presume to talk for anyone but myself.

> [@derpherp](#):
>
> They picked out complaints, decided what they wanted to do to address them, and implemented that decision.  
> What else is there to say? There is a clear track record of Fatshark doing this. It just takes an absolute age.

Exactly this, and all of the changes were for the better, although the mission board I would argue is as busted now as it was on day 1.

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**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [March 5, 2024, 8:47pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/196 "2024-03-05T20:47:06Z")

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> [@Ragnarok101](#):
>
> When did this happen???

I believe it was in this thread back in August:

> [@Dev Blog: Into the Maelstrom](https://forums.fatsharkgames.com/t/dev-blog-into-the-maelstrom/82164):
>
> Devoted Rejects, In this dev blog we are going to dive into three topics and upcoming changes that we will be making to them. The three topics are the Mission Board, Crafting, and Currencies/Resources within Darktide. All the changes that we will be discussing in this dev blog have been in development, and are being prepared to launch in Patch #12 (1.1.20). These changes mark the next step in our support to the game, we will keep on monitoring feedback and evaluate future changes. For clarity,…

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**Author:** ![anon61080228](https://avatars.discourse-cdn.com/v4/letter/a/76d3ee/32.png) [@anon61080228](https://forums.fatsharkgames.com/u/anon61080228)\
**Post date:** [March 5, 2024, 9:00pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/197 "2024-03-05T21:00:11Z")

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> [@jesper](#):
>
> Actions speak louder than words.

Yes and no. The thing is they are so slow that there are no actions. Some start thinking devs don’t work or care, and even just wanting to have somewhat fast and constant updates isn’t a crime.

So first people just worry and ask questions how things are going on, they recieve no answer and become even more worried.

But more important probably is when you don’t have testing server/realm, then communication is kinda work like a surrogate. Player could give their feedback or rise concerns in before, especially with such game like DT, where you can’t predict will be there even more timers and rotations.

And if you don’t want to communicate about game’s future like in a proper GaaS, then remove crappy player retention mechanics and run your game like a regular game with minor free updates and big paid DLC’s. Either way MTX and retention tricks is the only part of GaaS we have.

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**Author:** ![Mavrik](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@Mavrik](https://forums.fatsharkgames.com/u/Mavrik)\
**Post date:** [March 5, 2024, 9:05pm UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/198 "2024-03-05T21:05:20Z")

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The same 20~ dudes are going to keep telling you this game is perfect, despite having just about all the same problems it had since game launch. The developers really haven’t said anything since November, which was 4 months ago. I don’t know where you live where it’s completely normal to take 3 months paid vacation, but I’ve never been afforded more than 14 days in my lifetime.

In the end, companies only respect two ways of voting, with your wallet or with your feet. I’ve voted with both, I’m not paying Fatshark a cent or playing this game another minute until we see real update with content beyond a new mission or 2 new weapon marks (that add nothing to the game and further dillute the weapon drop pools). I mean, real fixes to the bad RNG in this game, new enemies, new mechanics, new events, actual fixes to the bugs and crashes, you know, standard content for literally any other game as a service?

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**Author:** ![N8TH3GR8](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/n8th3gr8/32/29004_2.png) [@N8TH3GR8](https://forums.fatsharkgames.com/u/N8TH3GR8)\
**Post date:** [March 6, 2024, 3:33am UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/199 "2024-03-06T03:33:36Z")

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> [@Riku](#):
>
> now the thing someone can critisize GW for is, why don’t they team up and Fund a mega project?  
> and thats the million dollar question

That’s exactly what I was saying. We are in agreement. Not sure if I typed my initial reply wrong or something, don’t care too much but I do believe I mentioned outsourcing as in letting Indies use their IP if I use the terms correctly.

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**Author:** ![Rocker\_Fox](https://avatars.discourse-cdn.com/v4/letter/r/a8b319/32.png) [@Rocker\_Fox](https://forums.fatsharkgames.com/u/Rocker_Fox)\
**Post date:** [March 6, 2024, 3:47am UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/200 "2024-03-06T03:47:52Z")

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I believe a few years back they did actually try to fund and make an MMO but that might have been the thing that scared them off doing it anymore since I’m pretty sure it basically went nowhere and was a big money sink.

I imagine that also part of it was THQ filing for bankruptcy and for a while basically taking the 40k license down with it for a period.

As a result someone at GW is likely very against anything that could be considered a mega project or pitting all their eggs in one basket hence where so many different companies get access to the warhammer 40k ip.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [March 6, 2024, 4:01am UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/201 "2024-03-06T04:01:39Z")

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Imagine a 40K game where you could go anywhere, be anyone or do anything. If you want you could legit just be a grumpy old farmer with a Lasrifle who defends his property every time that his planet is invaded or something.

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [March 6, 2024, 4:06am UTC](https://forums.fatsharkgames.com/t/active-players-down-over-95-from-peak-crafting-thread-has-2-000-comments-but-no-dev-response-no-significant-content-since-patch13-studio-vacation-has-been-over-for-months-with-no-product-updates-has-fatshark-just-moved-on/92211/202 "2024-03-06T04:06:47Z")

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> [@Mavrik](#):
>
> I don’t know where you live where it’s completely normal to take 3 months paid vacation, but I’ve never been afforded more than 14 days in my lifetime.

Tell me you’re Murican…  
In Germland you usually get 24 to 30. But yeah, Nordic countries are something else what that is concerned.

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> [@Rocker\_Fox](#):
>
> I believe a few years back they did actually try to fund and make an MMO but that might have been the thing that scared them off doing it anymore since I’m pretty sure it basically went nowhere and was a big money sink.
> 
> I imagine that also part of it was THQ filing for bankruptcy and for a while basically taking the 40k license down with it for a period.
> 
> As a result someone at GW is likely very against anything that could be considered a mega project or pitting all their eggs in one basket hence where so many different companies get access to the warhammer 40k ip.

The result of endless trend chasing. Warhammer doesn’t make for good MMOs. Or at least not the baseline MMO type play that we currently have.

At least I don’t see it. And to be fair, entering the oversaturated MMO market with WoW and FF14 in it is financial suicide anyway. Many have tried and failed. And there is a whole heap of Free MMOs to boot.

Warhammer lends itself much more to Strategy and such. Creative Assembly did them justice.

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> [@Khorne\_Dawg](#):
>
> Imagine a 40K game where you could go anywhere, be anyone or do anything. If you want you could legit just be a grumpy old farmer with a Lasrifle who defends his property every time that a bunch of enemy players invade his planet or something.

I have no idea how you would even execute on that idea with the type of variety Warhammer has. Maybe something inspired by Mount & Blade styled.

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