# Achlys Special Critical Weakspot vs Mauler

**URL:** <https://forums.fatsharkgames.com/t/achlys-special-critical-weakspot-vs-mauler/126734>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [October 17, 2026, 5:22am UTC](https://forums.fatsharkgames.com/t/achlys-special-critical-weakspot-vs-mauler/126734 "2026-10-17T05:22:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Dizzy721](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Dizzy721](https://forums.fatsharkgames.com/u/Dizzy721)\
**Post date:** [October 17, 2026, 5:22am UTC](https://forums.fatsharkgames.com/t/achlys-special-critical-weakspot-vs-mauler/126734/1 "2026-10-17T05:22:13Z")

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### Issue Type (Required):

Weapons

### Issue Description (Required):

According to the attack inspect screen, the Achlys special attack should be doing 45 stagger on a critical weakspot hit on Carapace. My understanding is that to medium stagger a Mauler, one needs to do 40 stagger, after stagger reduction is accounted for. The Special Attack is supposed to ignore stagger reduction so that’s not a factor here. Melee critical headshotting a mauler only does light stagger where I’d expect medium stagger.

### Steps to Reproduce (Required):

1. Load up Psykanium with 500 power Achlys equipped, with mobility dump stat.
2. Critical headshot the Mauler.
3. Light Stagger

### [PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

### Reproduction Rate (Required):

Constant (100%)

### Platform (Required):

PC - Steam

### Upload Supporting Evidence (Optional):

First video is with Achlys, second is with Ogryn + 10% Melee Weakspot strength talent with the Power Maul which medium staggers.

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<div class="post-metadata">

**Author:** ![Dizzy721](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Dizzy721](https://forums.fatsharkgames.com/u/Dizzy721)\
**Post date:** [October 18, 2026, 5:03am UTC](https://forums.fatsharkgames.com/t/achlys-special-critical-weakspot-vs-mauler/126734/2 "2026-10-18T05:03:02Z")

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Not a bug I think since impact is calculated using the base armor type of enemy, which in this case is flak, and not the impacted part of the enemy.
