So it’s been my experience Fatshark launches a game, certain things are broken, and they spend the first year fixing things and working on a console port. Darktide launched in a particularly rough state, meaning that first year was spent putting out the usual fires and implementing systems that were probably meant to be in at launch as well as fixing the problems with them alongside developing the console port. After the port launches next month with the reworked class trees I think we’ll see more from them (after winter break of course). How much we’ll see is anyone’s guess. Will it be enough? Who knows.
I agree with you that game hasn’t felt abandoned. And they have worked on a lot of stuff since launch and the feat rework is of course exciting.
But, for example, the two big things we know are coming (skill trees and blessing work) we only know second hand. An interview for the former and community intel on the second. Neither of these things has received a dev blog, or comm-link or anything official. We may be getting even more, but presently have no idea what. We’re told the last round of crafting updates were just the first steps on a journey - but we have no clue where that journey is headed. Fatshark says as little as possible at all times. Even when they do provide blogs or comm-links they avoid sharing much by way of details.
Fatshark continues to be terrible at community engagement. Are they better than they’ve been in the past? Sure, fine they are better. But they are still awful by anyone else’s standards.
The two interviews are hardly something I’d call second-hand. They were clearly released with Fatshark’s involvement and planning.
As for the comm link, ye we didn’t get one. But we have the interviews with a few sneak peeks. That’s more than a blog post. It has wider reach. Back in the day that was the only way a company would get information out.
I really don’t see the issue. Maybe I’m getting old. All I see is a legacy company doing legacy things.
Fatshark is just simply behind the times, imo. They run their company like other gaming companies did 20+ years ago. That’s just what it feels like to me.
Many have said once the skill tree comes in, it’s kind of the mark of the end of quality of life improvements, so that content will finally start to come in, “massively.”
If you really think about it, the skill trees will replace premium/dlc characters and archetypes. This means that the skill tree is technically also the start of actual content releases.
Content has already been dripfed before, but I know what you mean.
Technically it’s not the talent trees but the Xbox release that changes everything. It clearly drained the dev team of active work being done elsewhere.
I’ll give them that, to be fair. The skill trees are tons more than “one class every quarter”. If they release the trees on time in October then Fatshark is, for once, releasing something ahead of schedule.
I’d like that to be true, but it’s probably copium.
For example the team making maps has nothing to do with the programming or performance or game systems, they are basically stand alone and independent, and on top of that they have the existing biome asset kits to make levels with.
That independent team has given us just 2 maps in a year somehow using existing assets. What has been holding them back? Nothing that I can see, I think they are just that painfully slow.
The map itself that you see and walk on is only part of the map, though. You have to link everything together with triggers and zones and what not.
I did Dark Souls modding for fun for a while. Half the work of map modding was dealing with the damn code, triggers and programming.
well theyre realesing 2 updates for the trees and darktide’s 1st anniversary a month after that so much things to come or else everybody is jumping ship/t
People always say the “X will kill Y” thing, but in my experience that seldomly happens. But I’m not about to start a new non-sequitor debate here.
You should probably just stand above the copium comment. That guy… he’s been through a lot. I can tell.
Its a pretty solid niche game they fail to capitalize on. Sort of like with CA and Total War. Audience of pay pigs, desperate to give you money and you strangle the golden goose.