Abilities reward low skill / make darktide less fun

I love Darktide and the new hive scum class, but I do not like many of the new abilities that just add on to making the game feel low skill and easy to walk through on auric. I like higher difficulties and modifiers because there is a challenge to overcome, many abilities remove this difficulty, but hive scum is easy to criticize for this compared to other classes.

Having more than 1 hive scum in your squad can be insufferable if they all use the boom bringer. Sure, the chem grenade kind of does the same thing, but there is at least some strategy to that option. Many hive scum have messed up the chem grenade placement in my matches. It really is just way more annoying when any time a mixed horde or any sort of difficulty or challenge, it’s just instantly deleted by a boom bringer.

Like I said I do like playing hive scum, but I cannot use those two blitz abilities, especially the missile, because they are not fun. I don’t understand why other people find it fun either. Why would I want to press 1 button and make the difficulty irrelevant, I may as well just play malice. Is it really fun to press 1 button and everything is instantly dead? I may as well close the game and play a telltale game because I just walk through and press 1 button to make progress.

If I were going to make a balance change right now, I’d start with the Ogryn frag grenade. I’d double the blast radius so it actually feels as devastating as it’s meant to, something that can genuinely clear the screen. I think getting 1 is a good idea, but it is definitely too weak and feels bad.

For the boom bringer, I’d reduce the damage on the blast radius but significantly increase its size and give it massive stagger - enough to send enemies flying. Then I’d buff the direct projectile impact damage so whatever you hit gets outright deleted.

You would fire the boom bringer at a crusher - it would instakill the crusher, but whatever enemies around literally get thrown meters away by the blast instead of being instantly obliterated.

I feel like this would be more skillful for the player and more fun for the rest of the team. currently the tradeoff is you take the launcher out slowly; it really isn’t an issue though since you just instakill an entire crowd. Having to take the launcher out and then actually aim at what you want to kill? That would be a more interesting interaction. It would take more thought, and instead of just brainlessly wiping everything you would instakill a large target and give your team a chance to attack with the massive amount of crowd control from the missile.

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Not wrong… but the truth is… 2 purgatus psyker make you without anything to do, 2 scums make you… without targets etc.

Game is not balanced at all.

About scum blitzes… yes they buffed it… they added one charge for chem grenade and big boom. And yes, it was unneeded
But Fatshark cannot live without buffing something every patch.

By the past we had someone that had an idea about what to do with combat… now we have a commercial team that just doesn’t want to disappoint players and buff things until they need to buff enemies, then they buff again things, then they will surely need again to buff enemies… etc

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>Claims game too easy

>Suggests buffs

Anyway, people here are probably gonna whine and cry something about “OP” this and “powercreep” that then say ogryn is actually balanced and every ranged playstyle should be nerfed until it resembles current PBB twin-stubber builds, which feels like garbage to play, but people are allowed to like garbage I suppose.

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did anyone else get dyslexic on the way in thinking you meant arbites, only to be surprised seeing no reference to dog cops? me neither

but yeah seriously a month of bomb broughter is too much, I started scumming back by wasting grenade pick ups when I see the rocket scum is low. you can fight some of groups of ogryns if you do this in QP. feels not great when almost everything resembling a tempo bump in the round gets vaporized by the screen filling explosion that is better than ogg’s frag but you can get 4.

Boombringer is OP but you’re about to learn how stupid it really is. Hold onto your hats because the next event is probably going to be functionally infinite grenades

I doubt they’d nerf it when releasing an event that is blatantly made FOR it, but Fatshark is full of surprises I suppose

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At that point it already starts to feel they are both busted, just in different ways. With arbites, a lower than average (in terms of skill) player can do some mediocre play - and be toe to toe with good players on other classes on their team. So arbites drop the skill floor and that’s why they are so noticeable, suddenly each and every Joe you meet matches or outperforms you in scoreboard metrics as soon as they are playing arbitrator.

Scum needs understanding of the class and certain mechanical skills. Needs you to understand how builds work, how talents interconnect etc. Otherwise it will be strong, the melee part at least, but about zealot-strong. But when you have all those requirements to boot.. oh boy. It completely trivializes the most challenging part of game, like evaporates armor trains in seconds sometimes, about as fast as the most broken psyker build, sometimes faster - while having huge upper hand when it comes to mobility and survivability.

Arbites and Hive Scum are both P2W classes. Their abilities far surpass anything that has been in the game since release and their survivability/killing ability far exceeds any class that has BEEN. IN. THE. GAME.

I personally will never purchase either of these classes because it completely takes away from the enjoyment and overall difficulty. Playing either of these classes is the equivalent of locking yourself to heresy difficulty for eternity. Oh a dog that can prevent every disabler from getting to me? Check. Oh a class that has unlimited ammo as long as they keep shooting? Check. I could go on with their insane abilities but anyone that has played this game for longer than 100 hours knows how utterly OP these two classes are in comparison to the rest.

Edit: before people start saying “oh but psyker” yeah, psyker has been needing a nerf for a very long time but so has dueling sword, yet here we are.

“Infinite grenades”
So playing veteran

I won’t deny that there were maybe a few things to change about Scums at the beginning… But what has broken everything is… the Fatshark buffs. However, ALL classes are buffed so much… Veteran has infinite ammo, golden toughness, krak grenades. Zealot, holy revenant big crits or attack speed and exceptional survivability. Psyker… true glass cannon of the game. But as they can kill anything in 2 seconds… Ogryn… well, deals good damage and has exceptional survivability. Arbites… easy to play.

And Scums… yes they nerfed them. I have stopped even looking at all buffs. They transformed an interesting class into something… in phase with all classes. Too many blitzes, rampage buffed, toughness replenishment buffed… so many buffs… that I have stopped reading them. Scums were great… but it seems the sales were not there…

Now, I play Scums. Why? Fewer crunches than Zealot. I like the class. And anyway… the game is totally unbalanced. There is nothing that you can say is balanced.
Weapons? a mess.
Blessings? :rofl:
Classes? maybe here… all are too strong
Blitzes? loooooooooooooooooool. And let’s not compare between classes…

Like you… I don’t expect a miracle.

How do you know this?

It’s already present in the code.

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