I used to be against the scoreboard, but after some consideration I think there is value in it if it is done well. VT2 board is not great for personal improvement, but I think we could create a better one. Here is a refined idea from what I had in another thread.
For the board to be actually useful, it should display aggregate values that represent the gameplay loop. The board should be an indicator of performance and it should automatically inform the player on where to improve. To reach these goals, it would display:
Team play Score
Team’s total score for each section and the total would be 1000 and personal score would be a fraction of it, based on their performance. A player could for example receive:
Offensive Score: 295
Defensive Score: 235
Team play Score: 245
Total Score: 258
If a player received a total score between 200 and 300, they would know they are pulling their weight in a match. Less than 200 would mean they should try to improve a bit or lower the difficulty. More than 300 would mean they should move to a higher difficulty, if possible, since they are carrying. The game would inform the player of this in Hints-section of the board.
Each score component would be calculated as: PersonalResult / TeamTotal * 1000. The aggregate would be calculated as ComponentsTotal / ComponentsCount. Then we would end up with a score board like above. Component scores would be displayed in a tooltip, when an aggregate score is hovered over. The tooltip could also show raw data along the component scores (kills, damage, etc.) if it fits.
Tooltip could look like:
Mob Damage: 315 (4145)
Monster Damage: 204 (340)
Kills: 276 (213)
Specials: 225 (13)
Elites: 266 (10)
Headshots: 240 (95)
The components could be:
Offensive: mob/monster damage, kills, specials, elites, head shots, etc.
Defensive: damage blocked per damage taken, mob/monster aggro (time being targeted), staggers, melee/ranged dodges per melee/ranged damage taken, etc.
Team: time spent in coherence, saves, revives, time alive when a player is downed, time spent carrying objectives, special objectives found/carried, etc.
The game could then fairly easily inform an underperforming player on how to improve, if a component score is below 150. Hints -section could display useful information like “Try to engage enemies more” or “Try to stay with the team” or “Try to dodge more in melee”.
Finally: Mourningstar could have an Adeptus Administratum scribe, who displays long term player statistics.
Note: I would not expect a scoreboard like this any time soon, but I would imagine that at least some of the VT2 board-opposers (like me) could get behind a useful board like this.