# A suggestion on how to fix red item rng

**URL:** <https://forums.fatsharkgames.com/t/a-suggestion-on-how-to-fix-red-item-rng/22452>\
**Category:** Gameplay Feedback\
**Created:** [April 26, 2018, 1:39am UTC](https://forums.fatsharkgames.com/t/a-suggestion-on-how-to-fix-red-item-rng/22452 "2018-04-26T01:39:07Z")\
**Posts on this page:** 1\
**Showing post:** 20

<div class="post-metadata">

**Author:** ![valicious](https://avatars.discourse-cdn.com/v4/letter/v/b5e925/32.png) [@valicious](https://forums.fatsharkgames.com/u/valicious)\
**Post date:** [May 1, 2018, 11:24pm UTC](https://forums.fatsharkgames.com/t/a-suggestion-on-how-to-fix-red-item-rng/22452/20 "2018-05-01T23:24:59Z")

</div>

siiiigh, ok. i’ll use small words.

from the post that you say is exactly the same

> [@Bad Luck Protection for getting Reds from chests](https://forums.fatsharkgames.com/t/bad-luck-protection-for-getting-reds-from-chests/22096/1):
>
> My proposal is: every time a player opens a chest (that has an X probability of rolling a red), but doesn’t get one, that X probability is accumulated and used (added) in the next chest, until the system reaches 100% chance, gives a red, and resets.

so for his idea if there were a 5% chance to get a red from a chest you would have 5% then 10% if you didn’t get one then 15% if you didn’t get one etc.

my idea keeps the same % per chest for all chests. so you would have 5% then 5% then 5% and if you didn’t get a red by your 21st chest you would get one. once again, the “5%” would be replaced with the actual drop chance per chest you open. that means you’ll get a lot less reds with my idea. Your idea is so radically different I have to wonder if you are high…like all the time.

so they are not the same. you are really bad at reading comprehension. please go do something else besides wasting everybody’s time with your replies to my thread. thanks.

---

_[View the full topic](https://forums.fatsharkgames.com/t/a-suggestion-on-how-to-fix-red-item-rng/22452)._
