# 1.0.7 Update - Expanded Patch Notes (Balance & Tweaks)

**URL:** <https://forums.fatsharkgames.com/t/1-0-7-update-expanded-patch-notes-balance-tweaks/58673>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [November 22, 2022, 6:06pm UTC](https://forums.fatsharkgames.com/t/1-0-7-update-expanded-patch-notes-balance-tweaks/58673 "2022-11-22T18:06:42Z")\
**Posts on this page:** 1\
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**Author:** ![Ratherdone](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ratherdone/32/80_2.png) [@Ratherdone](https://forums.fatsharkgames.com/u/Ratherdone)\
**Post date:** [November 22, 2022, 11:02pm UTC](https://forums.fatsharkgames.com/t/1-0-7-update-expanded-patch-notes-balance-tweaks/58673/55 "2022-11-22T23:02:56Z")

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So melee attacks currently have a minimum 10% damage bleed-through at max toughness and otherwise scales with your toughness %.

So at 50% toughness you take half damage  
Between 90-100% toughness you take 10% damage  
at no toughness you take 100% damage.

The intent here is to make toughness valuable on a granular scale - but it’s a mechanic we’re watching and collecting info on during the Beta, we’ll see where we’ll end up.

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