During the release stream of V2, somebody at fatshark said they are running out of weapon ideas. So I thought I’d post some ideas of my own and see what people think! Feel free to give feedback, criticize and add your own ideas.
I have added some class restrictions to some weapons which are (in most cases) completely optional. I think it’s worth trying to make some of the less played classes more interesting by giving them some new tools.
KRUBER:
Throwing Spears (Huntsman only):
- very high damage output
- armor piercing
- low ammo pool
- noticeable damage dropoff
- physical projectile (obviously no hitscan weapon)
Pistol and Buckler (might also work for Saltzpyre):
- low damage output, comparable to Saltzpyre’s Rapier special
- has Stamina shields (1.5 - 2), so you can block and push with your ranged weapon
Lance (Foot Knight only):
- amazing reach
- “poking” attacks only (no sweeps), which means bad wave clear unless the enemies are lined up right
- good damage output
- very high stagger chance
BARDIN:
Grenade Launcher:
- very high damage output (less than bombs though)
- extremely low ammo pool
- grenade physics comparable to Fireball Staff secondary attack
- self damage as if standing in bomb radius
- could also be a dragonfire weapon that overheats after 3-4 grenades, but I think Ironbreaker has enough tools already
Weighted Gauntlets (Slayer only maybe?):
- low damage, high attack speed
- a brawling dwarf!
- amazing dodge range (since you’re not encumbered by a large pointy stick)
SALTZPYRE:
Scoped Rifle (WHG only, since it’s too cumbersome for a bounty hunter):
- amazing single target damage
- pierces armor
- has an actual scope
- long reload timer after every shot
- unable to move while aiming
- aiming down sights takes a moment (adjusting scope animation or something like that)
Cat o Nine Tails:
- low to medium damage
- fast attack speed
- very low stamina (blocking is pretty much impossible)
- great cleave and stagger, good for controlling waves
KERILLIAN:
Katars (Shade only):
- a push dagger in each hand
- great single target damage
- fast attacks
- fancy attacks (elven wardancer)
Spear and Shield (Handmaiden only):
- decent stamina (not quite as good as Bardin or Kruber shield combos)
- low damage
- wide sweeps
- decent range
- charged attacks include staggering shield strikes, just like Kruber and Bardin
SIENNA:
Firewall Staff (Battle Wizard only):
- comparable to Conflagration Staff, but creates a wide Wall of Fire
- Wall grows in width the longer it is charged
- wall remains active for a couple of seconds (~6-8), enemies passing through take fire damage
- low primary attack damage
- primary attacks fired through the wall have their damage drastically increased
Censer Flail:
- two-handed weapon (basically a long stick with a burning censer at the end)
- mediocre stamina compared to other two-handed weapons
- high damage output
- guaranteed fire proc on each hit