After my first lvl 30 I have put about 49 hours into the game and I must say the combat is fantastic. While the difficulty feels brutal at first, if you stick with it it gets much easier.
I think it could be a truly GREAT game by tweaking a few general things that I feel would improve the quality of life for most players:
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Please spawn my hero in the middle of Taal’s Horn Keep, so I don’t have to keep walking from the door to the mission map repeatedly.
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Somehow please improve the loading speed for Taal’s Horn Keep. I fail to understand why it takes so long to reload the same area that you’re already in when you leave a party. I keep seeing loading screens loading from Taal’s Horn Keep to… Taal’s Horn Keep and I have to again walk from the door to the map or to the Bridge of Shadows over and over and over. A little annoying!
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Since XP is only rewarded at the end of a mission, I believe this encourages people to rush through levels and this leads to people not sticking together, which is bad. I think enemies should award a small amount of XP when killed, with elites and specials giving slightly more, and monsters giving the most. OR give bonus XP at the end of a map based on how many enemies and/or specials and monsters were killed. Farming wouldn’t occur because you could either (a) limit the amount of total XP on a map, (b) somehow pause hordes or most enemies until the next checkpoint is reached. I think the above would encourage teams to move as a team through each level, as was intended (I think). In general, it would be good if more was done to encourage teams sticking together (perhaps some more passive group bonuses tied to certain talents).
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Give “assist” credit for kills on specials, elites and monsters. Right now, the system encourages kill sniping and getting the killing blow on a monster is pretty meaningless too. I have seen teammates use their career skill to boost past me and take all the kills for themselves, leaving me in the dust. Currently it often feels like a competition rather than teamwork.
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When a host disconnects, use checkpoints so that the remaining party doesn’t have to restart the entire map from the beginning. This would be a great quality of life addition.
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Vertical jump distance for heroes is pitifully weak as many minor ledges and stairs force players to “take the long way around” rather than jumping up a few inches. Perhaps boost jump strength but cause jumping to drain stamina. Walk speed also feels dreadfully slow overall. Perhaps running could be an option but it drains stamina.
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Across-the-board tooltip improvements to explain how the game works (and allow players to toggle tooltips). For example, I didn’t even know that you could “discard” a grimoire and clicked it on accident and drew the wrath of my whole party. A simple informative tooltip would have prevented that and improved the quality of life for all involved.
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Improve player cosmetics (more diversity and more distinction between skins) and add more weapon variety. Some cosmetic items are minor recolors of others and are quite underwhelming. Additionally, it feels like there are only a handful of weapon types, weapon names, and flavor text that you see over and over. I guess this goes for trinkets, charms and necklaces as well.
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On some maps, hordes occasionally have too few enemies or it takes way too long for the horde to reach the party. I’ve heard the horde sounds and it was a solid 20 seconds before skaven started trickling in.
I know many of these have been touched on by others but I feel these are also closely tied to many of the criticisms I see about the game, and rightfully so. I still have fun playing it, but all too often it leaves a bitter taste in my mouth. Thanks for reading!