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PHASE 2 - Patch 1.5 Karak Azgaraz Open Beta, now live!

Fatshark_HedgeFatshark_Hedge 389 PointsAdministrator, Fatshark, Level4
Welcome to the Open Beta for patch 1.5.

To get access to the Open Beta, please complete the action on the following page:

http://promo.fatsharkgames.com/beta/

IMPORTANT

Click here to provide your FEEDBACK about 1.5

Click here to report any BUGS in 1.5

FAQ:

Q: When will this Beta end?
A: Monday 5th December at 13:00 CET

Q: What will the DLC previewed here cost?
A: $8.99, £5.99, 8,99€

Q: Why does it say FREE in Steam?
A: There is an issue where pricing isn't being displayed properly on the store page

PHASE 2 CHANGELOG

  • Fixed bug that caused Stormvermin to shrink when it ragdolled
  • Fixed bug that made it possible for enemies to get pinned on breakable objects
  • Fixed issue with Rack of Masterbrew Vials that caused the trinket to rotate wrong when equipped
  • Fixed bug that cuased handgun to sometimes fire after using consumeable
  • Added a Dwarf corpse. Find it.. if you dare
  • Fixed bug that caused enemies to slide
  • Fixed rare crash occuring where no place could be found to spawn a horde
  • Fixed rare crash when gutter runner failed to pounce target from a high ledge
  • Fixed crash that could occur when encountering Ratling Gunner while having low FPS
  • Fixed crash that could occur when Loot Rat played a specific animation
  • Tweaked Devastating Blow's severity based on weapon size
  • Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think!
  • Chain of Fire: Fixed spawning bugs
  • Chain of Fire: Added extra space in the trading post area
  • Chain of Fire: Fixed bug that caused subtitle error on the end event
  • Chain of Fire: Improved pressure plate functionality on end event
  • Chain of Fire: Improved the volum system for triggering plate
  • Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear
  • Smuggler's Run: Fixed bug that prevented sound from playing

CHANGELOG

This patch is a big one.

In the last couple of months we've been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we've ever released before

FEATURES
  • New Map: Chain of Fire - Make your way to the top of the mountain to set the beacon ablaze and warn nearby settlements of the approaching Skaven army
  • Added some weight and variation to ragdoll behaviours
  • Added physics to a number of props in the Inn which were previously static
  • A new HUD has been added when playing with controller
  • Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers
  • Added option to switch between different controller layouts
  • Added Auto-aim support when playing with controller
  • Added mouse scroll inputs as keybindings
  • Added option to disable/enable "Give Items with Block Key"
  • Franz Lohner no longer whistles cheerfully. It is the End Times after all
OPTIMIZATIONS

This patch contains all the optimization that we did to get the game running smoothly on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.

WEAPON BALANCE

General
  • 1h Weapons
    • Dodge distance increased
    • Dodge speed increased
    • Block movespeed increased
    • Headshotting on light attacks
  • Friendly Fire
    • Friendly fire is now rescaled and retweaked
    • Damage over time deals less friendly fire
    • AoE effects deal less friendly fire
  • Traits
    • Reduced Mastercrafted reload speed to 25% faster
Sienna Fuegonasus
  • Staff - Fireball
    • Reduced heat buildup on charge
    • Reduced heat buildup on charge attack
    • Increased damage on charge attack
    • Charged shots now pierce normal rats
  • Staff - Conflagration
    • Reduced heat buildup on charge
    • Reduced heat buildup on charge attack
    • Added friendly fire to charge attack
    • New ability: Creates a firepatch on the ground if full charge is achieved
  • Staff - Beam
    • Reduced heat buildup on charge
    • Reduced heat buildup on beam attack
    • Tweaked beam ramp-up damage
    • Increased beam-blast damage
    • Added friendly fire to blast attack
  • Staff - Bolt
    • Reduced heat buildup on charge
    • Normalized heat buildup on level 1, 2, 3 of bolt
    • Rescaled targets hit by uncharged and fully charged bolt
    • Non-locked projectile hits body
    • Locked projectile headshots first target
    • Tweaked trueflight behaviour"
  • 1h swords
    • Increased attack speed
    • Increased damage of third light attack in chain
    • Increased number of targets hit by light attack(s)
    • Slightly increased attack speed
Bardin Goreksson
  • 1h Hammers
    • Increased number of targets hit by light attack(s)
    • Changed attack speed
    • Increased heavy attack damage
  • 2h Axes
    • Increased damage on light and heavy attack
    • Reduced slowdown while charging
    • Increased attackspeed
    • Tweaked hitboxes
    • Increased attack range
    • Increased number of block shields by 0.5
  • Drake Pistols
    • Slightly increased attack speed
    • Added headshotting multiplier
    • Added friendly fire to charged attack
  • Grudge-Raker
    • Now deals damage to armored enemies when close
    • Increased attack speed on secondary push
  • 2h Hammers
    • Reduced efficent dodge count by 1
  • Handguns
    • Tweaked damage
    • Staggers pack masters
    • Removed active reload
    • Decreased reload speed
  • Crossbows
    • Increased headshot damage multiplier
    • Increased damage
    • Removed active reload
    • Increased reload speed
    • Increased ammo capacity
Markus Kruber
  • Blunderbusses
    • Increased damage
    • Now deals damage to armored enemies when close
    • Increased attack speed on secondary push
  • 2h Hammers
    • Reduced efficent dodge count by 1
  • Handguns
    • Tweaked damage
    • Staggers pack masters
    • Removed active reload
    • Decreased reload speed
  • 2h Swords
    • Light attack: Increased number of targets hit
    • Heavy attack: Reduced attack-speed slightly
    • Increased attack range
  • 1h swords
    • Increased attack speed
    • Increased damage of third light attack in chain
    • Increased number of targets hit by light attack(s)
    • Slightly increased attack speed
Kerillian
  • Dual wield daggers
    • Overhaul: Light attacks are now fast-firing slashes that chain into each other
      Heavy stab deals more damage
  • Dual wield sword and dagger
    • Tweaked push stab
  • Dual wield swords
    • Light attack: Increased number of targets hit
    • Heavy attack: Reduced number of targets hit - Increased damage vs armor
    • Increased number of block shields by 1
  • Longbows
    • Increased headshot damage multiplier
    • Light shot pierces armor
    • Increased ammo capacity
  • Trueflight Longbow
    • Lightshot now trueflights, can not lock
    • Aimed shot lock headshots first target, unlocked bodyshot
    • Reduced max ammo
    • Tweaked trueflight behaviour"
  • Swiftbows
    • Increased light shot damage
    • Aimed shot now pierces armor and deals headshotting damage
    • Increased ammo
    • Removed headshotting multiplier on light attack"
  • Hagbane Swiftbow
    • Reduced friendly fire
Victor Saltzpyre
  • 1h axes
    • Increased damage
    • Increased attackspeed
    • Increased number of block shields by 0.5
  • Brace of Pistols
    • Increased damage to armored targets
    • Tighter crosshair
    • Added Headshotting
    • Increased max ammo
  • Repeating Handgun
    • Increased damage to armored targets
    • Tighter crosshair
    • Headshotting
    • Tweaked bullet spray attack
    • Increased attack speed
  • 2h Swords
    • Light attack: Increased number of targets hit
    • Heavy attack: Reduced attack-speed slightly
    • Increased attack range
  • Crossbows
    • Increased headshot damage multiplier
    • Increased damage
    • Removed active reload
    • Increased reload speed
    • Increased ammo capacity
Hedge
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Fatshark Community and Social Media Manager | @Fatshark_Hedge

Shark Fact #87
Swimming in cold water boosts the odds of surviving a shark attack. Cold water drops your body temperature, which will slow your blood loss
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