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Damage Patterns

RatsChatsRatsChats 62 PointsMember, Level2

Comments

  • KusanoskyKusanosky 63 PointsMember, Level2
    Amazing man, very nice informations.

    Would be nice If you are able to add some more informations like attackspeed and Fire DoT. And if you can do the same for ranged weapons (Specially need to know the HS modifier if it s additive or multiplicative. )and Poison DoT.

    An other information is missing, if you hit 6rats, 3 normal rat and 3 ARMORED rat in this order with 2H Sword charged attack are you goind to deal 6 4 4 2.5 2 2?
    And, if you hit 6rats, 3 ARMORED rat and 3 normal rat in this order with 2H Sword charged attack are you goind to deal 2.5 2 2 0 0 0?

    Thank you man, very usefull!
  • RatsChatsRatsChats 62 PointsMember, Level2
    Thanks! I will try to add those improvments in future. Ranged weapons are next on the list :)

    A quick note about the damage to armored and resistant targets.

    Using the example of the 2h Sword, its heavy attack damage to armored targets appears to read 2.5-2-2-0-0-0.

    This does not mean that hitting three Stormvermin with a heavy attack will deal 2.5-2-2 across the three of them, as the attack would bounce off the armor of the first target, dealing only 2.5.

    Those numbers are a reference, should you be hitting an armored target mid-swing, after hitting other unarmored targets.

    If a 2h Sword heavy attack hits 2 clan rats and then a Stormvermin, it would deal 6-4-2.

    6 and 4 being the damage dealt to a 1st and 2nd unarmored target, 2 being the damage dealt to a 3rd armored target.
  • TheWiseTheWise 54 PointsMember, Level3
    RatsChats said:

    Thanks! I will try to add those improvments in future. Ranged weapons are next on the list :)

    A quick note about the damage to armored and resistant targets.

    Using the example of the 2h Sword, its heavy attack damage to armored targets appears to read 2.5-2-2-0-0-0.

    This does not mean that hitting three Stormvermin with a heavy attack will deal 2.5-2-2 across the three of them, as the attack would bounce off the armor of the first target, dealing only 2.5.

    Those numbers are a reference, should you be hitting an armored target mid-swing, after hitting other unarmored targets.

    If a 2h Sword heavy attack hits 2 clan rats and then a Stormvermin, it would deal 6-4-2.

    6 and 4 being the damage dealt to a 1st and 2nd unarmored target, 2 being the damage dealt to a 3rd armored target.

    The only unclear thing in all this is - how many htipoints have the different enemies (slave/clan rat, specialists, rat ogre etc.)? Where can I find such data?

  • RatsChatsRatsChats 62 PointsMember, Level2
    TheWise said:



    The only unclear thing in all this is - how many htipoints have the different enemies (slave/clan rat, specialists, rat ogre etc.)? Where can I find such data?

    You can look up the health values on this site: http://verminguide.com/enemies/

    I'ts 10HP for a clan rat on Cata for example
  • TheWiseTheWise 54 PointsMember, Level3
    RatsChats said:

    TheWise said:



    The only unclear thing in all this is - how many htipoints have the different enemies (slave/clan rat, specialists, rat ogre etc.)? Where can I find such data?

    You can look up the health values on this site: http://verminguide.com/enemies/

    I'ts 10HP for a clan rat on Cata for example
    Nice site (though not completely done), thanX.
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